Showing 1-20 of 50 Books
Antonyms
OBJECTIVES: Expand vocabulary and knowledge of antonyms DESCRIPTION and/or INSTRUCTIONS: This activity is a game made for expanding vocabulary and learning antonyms. This game is played by pairing images. There are two sets of images. Students play this game by clicking on an image on the left side and pairing it with the correct antonym on the right side. In the left corner below the game, there is a button for checking the correct answers. The game also shows hits and misses. It ends when the student pairs all the images correctly. APP / PROGRAM: h5p
Category: Development Areas, Language and Communication, Levels, Primary
Bedroom
OBJECTIVES: Identification of objects that can be found in the bedroom DESCRIPTION and/or INSTRUCTIONS: This activity includes 1 game of identifying objects that can be part of the " bedroom", and associating the word with the corresponding image. It is presented in the form of a diagram, but allows the student to change the model, according to his/her interests. When finished, the student sends the answers that are automatically corrected with a graphic and sound signal that identifies the correct and the wrong. There is a chronometer that makes it possible to check the time running. With the correction, a...
Category: Basic Skills, Development Areas, Levels, Primary
Body safety
OBJECTIVES: Checking correct/appropriate attitudes. DESCRIPTION and/or INSTRUCTIONS: This activity consists of a statement concerning a picture. The student must check whether the statement is correct or not. Each option has an image associated with a sound that indicates whether the answer is right or not. ADDITIONAL INFORMATION: Also applicable to Secondary APP / PROGRAM: Microsoft PowerPoint
Category: Development Areas, Levels, Primary, Socio-emotional Skills
Catch the Balls
OBJECTIVES: Development of gross motor skills DESCRIPTION and INSTRUCTIONS: In this activity, the camera of the tablet/phone / PC screen is opened by entering the application. The teacher gives instructions to the student (Jump towards the ball / Grab the balls with your hands, etc.). The student tries to catch the balls on the screen by making gross motor movements in accordance with the instruction given by the teacher. Each time the student catches the ball, a “boing” sound is heard and when the playing time is over, the student sees the score. ADDITIONAL INFORMATION: It can be played with...
Category: Development Areas, Levels, Primary, Psychomotor Skills
Colors
OBJECTIVES: The ability to recognize colors. DESCRIPTION and/or INSTRUCTIONS: The game teaches you to distinguish between the seven main colors. Each color has 3 items. The student's task is to find the right pair. ADDITIONAL INFORMATION: Also Applicable in Secondary. APP / PROGRAM: Wordwall
Category: Cognitive Development, Development Areas, Levels, Primary
Colors
OBJECTIVES: Recognizing colors, one of the basic skills DESCRIPTION and INSTRUCTIONS: This activity includes a game about students learning colours and using them in daily life. In the game, the student marks the appropriate answer. Your game is automatic. Playing games is automatic. ADDITIONAL INFORMATION: It is suitable for the primary school level. Designed for children with reading skills, specially designed for students aged 7-9. APP / PROGRAM: Learningapps.org
Category: Basic Skills, Development Areas, Levels, Primary
CountingApples
OBJECTIVES: developing number sense 1-9. DESCRIPTION and INSTRUCTIONS script: This activity is a game that develops number sense from 1 to 9. The student develops the skill to connect numerals from 0-9 to their quantities. The student drags the lid of the crate with the written numeral onto the crate with the same number of apples. When he covers the crate with apples, he gets instant feedback about the right and wrong choices. Numerals and crates with apples are generated randomly and endlessly. While playing, the student also develops counting, hand-eye coordination, attention and concentration. APP / PROGRAM: Unity, Java
Category: Cognitive Development, Development Areas, Levels, Primary
Distinguish Big Objects
OBJECTIVES: Ability to Distinguish Big Objects DESCRIPTION and INSTRUCTIONS: This activity is a three-stage game based on the student's ability to distinguish big objects. The game starts by pressing the green flag on the screen and the progress is automatic. APP / PROGRAM: Scratch
Category: Cognitive Development, Development Areas, Levels, Primary
Emotion
OBJECTIVES: Creatıng emotıon awareness ın specıal educatıon chıldren DESCRIPTION and INSTRUCTIONS: The aim of this activity is to create emotional awareness in special education children, and students have the opportunity to imitate, read draw and do activities in this activity. In addition, the student learns to Express himself in front of the group and to imitate emotions. This application is suitable for both in-class and online. APP / PROGRAM: Wordwall.net
Category: Development Areas, Levels, Primary, Socio-emotional Skills
Emotions
OBJECTIVES: The ability to recognize basic emotions DESCRIPTION and/or INSTRUCTIONS: Exercises have been prepared for children with intellectual disabilities who cannot or have big difficulties in recognizing emotions on people's faces. They learn to analyze the parts of the face - the look of the eyes, mouth, and eyebrows and determine the feelings of others. Four emotions were selected in the presentation - joy, anger, sadness, and fear, which are very different from each other. ADDITIONAL INFORMATION: Also Applicable in Secondary. APP / PROGRAM: Microsoft PowerPoint
Category: Development Areas, Levels, Primary, Socio-emotional Skills
Emotions – Purpose of exercise
DESCRIPTION and/or INSTRUCTIONS: Exercises have been prepared for children with intellectual disabilities who cannot or have big difficulties in recognizing emotions on people's face. They learn to analyze the parts of the face - the look of the eyes, mouth, eyebrows and determine the feelings of others. Four emotions were selected in the presentation - joy, anger, sadness and fear, which are very different from each other. ADDITIONAL INFORMATION: Also Applicable in Secondary. APP / PROGRAM: Wordwall, Microsoft PowerPoint
Category: Development Areas, Levels, Primary, Socio-emotional Skills
Farm Animals
OBJECTIVES: The child shall read the description of the animal and determine to which this description applies. Writes the word for an animal in a crossword puzzle. DESCRIPTION and/or INSTRUCTIONS: The child reads the description of the animal. When it determines which animal is described, it shall record the word for the animal in squares that are appropriately marked. To help determine which animal is described, the number of squares. APP / PROGRAM: h5p
Category: Development Areas, Language and Communication, Levels, Primary
Geometric Figures
OBJECTIVES: Identification of flat geometric shapes (square, triangle, rectangle, circle, oval, rhombus) in objects manipulated by children and in the environment DESCRIPTION and/or INSTRUCTIONS: The activity involves accessing 2 links, each link containing a video material. In the first material, students are tasked with identifying geometric figures, associating them with objects from the environment and creating a given model from geometric figures. The second link involves students repeating the geometric figure presented by the teacher, identifying the indicated geometric figure, and arranging the geometric figures according to a given pattern (tree, house, train) and carpet. APP / PROGRAM: Microsoft PowerPoint...
Category: Cognitive Development, Development Areas, Levels, Primary
Gepetto The Rabbit
OBJECTIVES: Stimulating intellectual development by practicing the mental processes through comparison and classification exercises INSTRUCTIONS: To benefit from the interactive features of this presentation, please view it in Slide Show mode and use only the mouse left click to answer the questions and to pass to the next slide. APP/PROGRAM: Canva and Microsoft Power Point
Category: Cognitive Development, Development Areas, Levels, Primary
Happy/sad
OBJECTIVES: To be able to understand happy and sad emotions DESCRIPTION and INSTRUCTIONS: This activity consists of videos for teaching happy and sad feelings. The student watches the event in the video and chooses whether the girl in the video is happy or sad by clicking on the option that appears on the screen. When the student guesses correctly, the sound of applause is heard and the next video is automatically switched. ADDITIONAL INFORMATION: It can also be used in the pre-school period according to the characteristics of the student. APP / PROGRAM: Edpuzzle
Category: Development Areas, Levels, Primary, Socio-emotional Skills
Identifying Shapes
OBJECTIVES: Discrimination of shapes DESCRIPTION and/or INSTRUCTIONS: This activity includes 2 matching games for students of two different levels to visually distinguish “triangle-circle” and “triangle-square-circle” shapes. The application shows correct and incorrect answers. The game progresses automatically as questions are answered. ADDITIONAL INFORMATION: It can also be used in the pre-school period according to the level of the student. APP / PROGRAM: Wordwall
Category: Cognitive Development, Development Areas, Levels, Primary
Imitation
OBJECTIVES: Performs imitation skills with and without objects DESCRIPTION and/or INSTRUCTIONS: In this activity, the student watches the movement presented via video and imitates the movement within the given time. When the student cannot imitate the movement correctly, the teacher makes the student do it with physical help. The videos advance automatically in order. ADDITIONAL INFORMATION:It can also be used in the pre-school period according to the level of the student. APP / PROGRAM: EdPuzzle
Category: Basic Skills, Development Areas, Levels, Primary
Imitation
OBJECTIVES: Performs imitation skills with and without objects DESCRIPTION and/or INSTRUCTIONS: In this activity, the student watches the movement presented via video and imitates the movement within the given time. When the student cannot imitate the movement correctly, the teacher makes the student do it with physical help. The videos advance automatically in order. ADDITIONAL INFORMATION:It can also be used in the pre-school period according to the level of the student. APP / PROGRAM: EdPuzzle
Category: Basic Skills, Development Areas, Levels, Primary
Magic Words
OBJECTIVES: Using polite expressions in daily life DESCRIPTION and INSTRUCTIONS: This activity includes a game about learning politeness expressions and using them in daily life by the student. In the game, the student marks the appropriate answer to the questions asked. Playing games is automatic. ADDITIONAL INFORMATION: It can also be used at the kindergarten level. Also suitable for socio-emotional skills. Specially designed for students aged 6-8. APP / PROGRAM: Worldwall.net
Category: Development Areas, Language and Communication, Levels, Primary
Memory-emotions and situations
OBJECTIVES: Recognize and associate a situation with an emotion DESCRIPTION and/or INSTRUCTIONS script: The memory game is aimed at recognizing emotions in a certain situation. This game is played by pairing images. A pair of pictures represents an emotional expression and a situation that evokes that emotion. The game ends when the player finds all 4 pairs. A correctly connected pair turns gray. In the lower-left corner, there is information about the time spent and the number of attempts. APP / PROGRAM: H5P
Category: Development Areas, Levels, Primary, Socio-emotional Skills